![]() You'll know you have the right setting when the machine beeps and the indicator turns green. Turn each knob until the yellow triangle is lined up inside the larger red area. It will open up, revealing an instrument panel with two knobs and indicators. To start, use the blue box - the center crane will move, and the strange rock will light up. There are lots of dead team members around, but the equipment seems to be intact. You finally arrive at the team's setup point. You'll emerge at another pool, where you can use the jump pad to reach the next opening way up high. Head down the embankment, and climb up the rocks to proceed, killing bullsquids and houndeyes as you go. Don't go left - this will drop you back in the cavern pool you just came from. Stand behind the jump pad, aim at the opening, and run and jump - you should be able to make the opening after a few tries.Īvoid the barnacles in this area, and continue down the streams until you emerge at an embankment. You can accomplish this by using the jump pad in the center of the pool. The goal here is to reach the opening high above, directly opposite the one you just fell out of. Jump into the next stream, go over the waterfall and into a large cavern and pool. Swim through a small underwater tunnel and then up to the surface. You'll eventually find the team's setup point, however, so get ready to do your job and haul ass off that rock as quickly as possible.Īfter falling down the hole, you land in a small stream. (NOTE: If you made all the jumps to the opening at the far left, you'll find a teleport ball in the back of the cave sending you back to the center rock.)Īs you continue through the alien world of Xen, you find yourself navigating more treacherous territory. Climb across the tree, find and smash the small opening in the ground, and jump in. When the alien ships are finished, they will have knocked over a tree, creating a path from the center ring to a ledge on the far side of the area. You can achieve this in two ways: (a) making all the jumps to the far left opening as quickly as possible, or (b) simply camping out in the healing pool, which should survive the attacks intact. While it will help, your ultimate goal here is actually not to make it to the opening to the far left - your immediate challenge is simply to survive everything being blown up. This puzzle is similar to Jumping Puzzle #1, except that (a) the jumps are a little harder to make, and (b) alien ships appear and begin blowing up the ground under your feet as you progress. Once you're safely on the other side, head through the tunnel, kill the Houndeyes, and make your way to. Note that a little past halfway through, Vortigaunts will teleport in and attack. Simply jump from rock to rock to make your way to the other side. You'll emerge at a large open area with lots of floating rocks. You need to take the pathway to the left, but you can go around to the healing pool on the far right if you need to. You emerge at a small cavern with barnacles growing on the ceiling. One of the openings sits on a small ramp to your right - that's the one you want. At the first junction, you should go right, but you can take a short detour left if you want to grab some extra supplies at a dead end.Īt the next opening, you'll have a variety of pathways to choose from. At the first opening, take the crawlway to the left. You'll now need to navigate a set of tunnels and caverns. Shoot or smash the crawlway open, and crawl through. When you reach the end of the tunnel, notice the small crawlway blocked by some alien growth. Work your way around to the opening on the far side of the ring. ![]() ![]() Dispatch of the pups and use the rocks on the far left to reach the upper level encircling the area. You arrive in Xen and immediately find yourself under attack from a few Houndeyes. I'll go, but I better be getting some sort of hazard pay for this. ![]()
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